The Mortal Kombat series has become somewhat of a leg-end-a fighting game that unlike Street Fighter II, Virtua Fighter or Tekken, originated in the U.S. When Midway released the first game, it gained notoriety from game players for its digitized graphics and cool special moves, but gained a reputation as being one of the most violent video games ever created.
What Mortal Kombat Trilogy brings to the series is a combination of all three games rolled into one. Characters from the past come back to the arena for one more battle. The game is much like Ultimate Mortal Kombat 3 in many ways. Share your videos with friends, family, and the world.
What Mortal Kombat Trilogy brings to the series is a combination of all three games rolled into one. Characters from the past come back to the arena for one more battle. The game is much like Ultimate Mortal Kombat 3 in many ways. The game engine is basically the same, many of the moves are similar, if not exactly the same and the control configuration is the same. This game can best be described as Mortal Kombat 3 1/2.
The story combines all three plot lines of the series into one. It explains how Liu Kang became victorious over Goro during the first tournament. Little did our combatants know that they were about to be lured into the Outworld to compete in yet another tournament. But the second tournament was only a diversion-a way for Shao Kahn to reincarnate his queen and step from the Outworld to the Earth. Now firmly in his grasp, the third tournament begins to determine Earth's fate. This is the Mortal Kombat Trilogy.
The Nintendo 64 version of the game brings MK home like never before. The graphics are crisp and clear, a carbon copy of the UMK3 arcade graphics. It's astonishing to see the entire MKcast on one system, in one cartridge. All of the arcade backgrounds from ail three games are also included in the package, faithfully reproduced in their digitized glory. Plus, unlike the PlayStation version of the game or any of the MKs on CD systems, this one lies no loading time at all. Add in the Aggressor Mode which makes your attacks more deadly!
MKfans will no doubt appreciate the attention to detail that Williams look with the game, The sound is also good, considering that it's a cartridge game. The music and sound effects are taken right out of the coin-op.
Playable characters include Noob Saibot, Baraka, Rain (playable for the first time), the old style Sub-Zero. Smoke, Rayden, Johnny Cage, Sonya, Cyrax, Sektor, Reptile.
Scorpion, Jox. Liu Kang. Jade, Sheeva, Sindel, Kuncj Lao, Ermac, Smoke. Kabal. Milcena, Kitana. Kano, Shang Tseng. Niyluwolf and Stryker. That's not all, either. In true Mortal Kombat style, the game has hidden characters which may or may not he playable through a special code.
There are two Bosses: Motaro and Sbno Kahn, who would do anything to destroy all of the game's warriors.
One would link that the Nintendo 64 control pad wouldn't be ideal for a game such as this. Skeptics will find, however, that the game is easy to control with either the Super NES configuration (holding onto the two outside grips), or using the analog stick The game's control is very tight, with each move being pulled off with ease, just like in the coin-ops.
Gameplay is straightforward, with four different kombat tracks: Novice, Warrior, Master and Champion. In addition, there are five difficulty levels, from Very Easy to Veiy Hard and everything in between.
You can also choose to leave on or turn oft kombos, blood and the game's timer.
What Mortal Kombat Trilogy adds up to is pure gory action, with the same gameplay and graphics that gamers have come to expect the series, For the gamer who can't get enough MK. Trilogy is a definite must-have!
GAMER'S EDGE
All of the features from the arcade are back, like Random Character Select, but Trilogy adds a few more to the mix. Included are two-on-two. three-on-three and eight-player kombat tournaments. Turning on the Auto Kombo feature gives your character added punch. When you hit a character with a kick or a punch, the computer automatically turns it into a kombo for you. using punches and kicks or the appropriate special move. This is a perfect option for players who are newer to the fighting game genre and up against a seasoned MK veteran. To give the experienced player even more of a handicap, kombos can be turned off. leaving just regular attacks open, it's a lot harder without kombos!
- MANUFACTURER - Williams
- DIFFICULTY - Variable
- THEME - Fighting
- NUMBER OF PLAYERS - 1 or 2
Mortal Kombat Trilogy (May 13, 1996 prototype) | ||||||||||||||||||||
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Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info) |
Notes
- Scorpion doesnt have his foward teleport punch from final version
- Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
- Smoke has a different main palette
- Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality.
- Baraka's Spin move is performed by tapping Back + Block.
- Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
- Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
- Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, etc)
- Crouch HK (Down + HK) are not fast like in the final versions.
- Liu Kang does not have damage protection activated after his popup combo.
- Kung Lao has no hit limit for his Spin move.
- Free play code and combinations to play as Motaro/Shao Kahn works.
- No Brutalities.
- You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.
- Title screen and options menu backgrounds are different
- Classic Sub-Zero and Human Smoke Bios are empty.
- Options/Attract music plays in Title Screen
- The intro text from final seems to be absent
- Main menu and continue screens are from Ultimate Mortal Kombat 3
- The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background
- Johnny Cage and Khameleon are absent
- Initial animation in CSS seems to be slightly different
- The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
- There are much more animation frames present than the final version
- There are more male voices present from UMK3 in the prototype
- Rayden doesn't have his reverse lightning move
- Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
- Kombat Tomb does not have Stage Fatality yet.
- Motaro and Shao Kahn do not have finishing moves.
- Probably there are more differences
Videos
Origin
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.
See also
Mortal Kombat Trilogy Machine
Nintendo 64 |
PlayStation |
Sega Saturn |